![]() ![]() The liquid mesh, for example, can have twice the resolution as the underlying FLIP particle simulation. Each liquid simulation component has its own resolution.There are now three components that can be configured and baked individually in a liquid simulation: liquid particles, the mesh, and secondary particles.The new (FLIP) solver does not make use of any of the older simulation settings. Liquid simulation settings are completely new. ![]() Settings from the old smoke simulations might need differently scaled values in the new smoke system.The up scaled version of a smoke / fire simulation can now be baked separately in the "Noise" panel. Split up low- and high-resolution simulation loops.While smoke & fire simulations have received a new simulation back-end the settings in the UI have remained mostly the same.Ĭompared to the system from Blender 2.81 and before changes include: This will be used during the actual bake and affect the flow direction of the fluid. Effector type "Guide": Objects with a fluid modifier of this type are used to draw a velocity field.their presence in the fluid domain has an effect on the global velocity field. The objects are meant to affect the flow of the simulation, i.e. Initial velocities: It's now possible to set velocities based on normals and/or XYZ coordinates.Ĭollision and the newly introduced "Guiding" objects both belong to the "Effector" fluid type.sampling takes sub-simulations steps into account too. Sampling sub-steps: This feature has been synced with the adaptive time stepping setting from the domain options.Flow behavior: "Type" and "Behavior" of fluids flows are now two separate fields.More flexible control over domain collisions each wall can now be enabled/disabled individually.Users can specify how many simulation steps should run in between frames. Especially fluid-obstacle interactions become accurate through this setup. Adaptive Time Stepping: Simulations can now also run in between frames (and not just per frame).Both fluid types now use the same UI for them. Simulation settings that apply to both gas and liquid simulations have been unified. It is recommended to keep a backup of old fluid & smoke simulation files since saving those files with Blender 2.82 will irreversibly override the modifier information. All values in these converted modifiers will be set to the default value and need to be readjusted manually. When loading older files that use such modifiers they will be converted to the new "Fluid" modifier which handles both smoke and liquids. Loading older files is only partly possible: The existing Fluid and Smoke modifiers have been deprecated.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |